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Invasion 1066: Stamford Bridge


Product Description

Invasion 1066: Stamford Bridge  is the second game in the Invasion 1066 series designed by Norm Smith. Originally published as Orri's Storm by Saxon Games, we have enhanced this great design by developing the rule set even further and providing new artwork by industry veteran Charles Kibler. 
Just days after defeating an English army at Gate Fulford, Harald Hardrada, the Viking warrior king is caught by surprise at Stamford Bridge by a second English army. 
Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody with easy to understand mechanics. Historical touches such as berserker rage, Orri's storm, viking shield wall, army morale by troop type, leader loss, and arrow supply; it is all here in a very easy to play package.
Designed by Norman Smith
   11 x 17" map
   140 die-cut counters
   12 page rule booklet
   2 player aids
   ziploc bag

Product Reviews

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  1. Great Game 4 Star Review

    Posted by on 23rd Jan 2017

    I've played both Stamford Bridge and Hastings and expect to play them again because they are a blast. The rules are complete, without contradiction and don't sound like a lawyer wrote them. I also like the historical background stuff, too. The facing, movement, morale and combat mechanics are straightforward without too much "gristle". Rules for cavalry charges (especially in Hastings) are easy and capture the drama well. In Stamford Bridge the Viking berserker rules can really upset an otherwise well thought-out attack. I added a note to the combat results table so I wouldn't forget: Attacker rolls a "one", Viking defender gets mad, goes berserk and attacks you back. The leaders are important and the temptation to use their advantage in battle is strong. However, in combat they do stand the risk of getting killed so use them carefully. In my last game I lost two of the three Saxon leaders in the first turn. They are easy games to play solitaire in part because the big decisions each side should take are fairly obvious, at least at first. Even with all the die-rolling the system seems to reward smart play -- most of the time. The physical quality of the components is good. The counter graphics are functional (the portraits of the kings are awesome!). I particularly liked the die-cutting. I found that I could actually "punch-out" the counters and rarely needed the old X-acto knife. On Stamford Bridge I made myself a tracker where I could account for the eliminated units by class so I wouldn't have to do the morale arithmetic every time a unit bites the dust, which is frequently in these games. Both games get more interesting and playable as they progress. There's a lot of attrition so the tactical situation evolves rapidly. And, as was probably the case in reality, your great leadership might suddenly come to grief when a few critical Housecarls decided that they've had enough and hit the road. The depiction of the battlefields might seem a little plain but having been to Hastings (at least where it's thought to be) I can attest that there's not much actually there. To me, both of these games strike the right balance between playability (fun) and complexity. I think Stamford Bridge and Hastings are both fun games and well-worth their minimal cost.

  2. Another 5 star quality game 4 Star Review

    Posted by on 13th Dec 2016

    As with the Battle of Hastings, I have purchased a game from an era that I am not well versed. Revolution Games has produced another excellent game for an amateur in this era of combat. Even if it was not on sale, it is a finely valued game.

  3. Best On The Battle 4 Star Review

    Posted by on 18th Feb 2016

    Subject not covered much in our hobby. This rendition is tops! Quick playing and informative. This was my first purchase from the publisher and I will buy more designs.



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