The Road to Cheren
Posted by Jack Garrett on 29th Nov 2017
A nice little game on a much neglected subject. The map and counters are nicely done although the counters were a little sticky from the lamination. The Allies have a limited number of options for driving towards the Italian positions . The supply rules force them to follow the roads. The use of chits gives these options a little more flavor. The combat is bloody, especially for the attacker-they lose steps on almost every combat unless they have overwhelming numbers. Overall, a nicely done game that plays quickly and gives both sides a fighting chance.
Posted by Thomas on 17th May 2015
I gravitate to games I can play in one evening with another gamer and this game fits the bill. In all fairness, I have only playtested it twice. Rules are simple the way I like it, although the first time through, I would have a cheat sheet handy, to remind yourself of the technicalities of some of the game novelties. Example, the "Push" rule, whereby when the attacker rolls a 5 or 6, he can force an additional loss to his opponent and automatically inflicts one on himself. Or the reaction rule, where the enemy can move 3 steps after you have completed your moves but before combat. These and other rules give the players a lot of tough choices. And I would add, it is a very clever chit system. You spend a chit, and then you pull one randomly from a common pool, and if it's the opponent's chit, it is discarded. He looses one and your short a chit in your inventory. After 2 playtestings, half way through the game, I couldn't tell you for the likes of me, which side was ahead or even had a slight edge. It isn't the most dynamic game as it partially entails a slug fest at times, but then again, I would be happy to play a good game on The Great War as long as it's a tight, up-for-grabs game which this game is. For the price, it's hard to beat.