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Operation Battleaxe

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$30.00
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Product Overview

Operation Battleaxe is a quick-playing depiction of the June 1941 Allied offensive in the North African desert. The Allies possess more tanks, including the “Queen of the Desert,” the Matilda, and have mastery of the air. Crossing the Egyptian border into Libya their mission is simple: destroy the Afrika Korps, and lift the siege of Tobruk! The Axis forces in the path of the Allied advance occupy well-prepared strongpoints, and lurking somewhere behind them are the German panzers – and Rommel, “The Desert Fox.” The next three days of battle will decide the course of the war in the desert for months to come. 
 
Utilizing a new and streamlined version of the “area-impulse” system players will experience the uncertainty of the desert battlefield. Each turn will contain a variable number of impulses, and both players will be challenged to determine whether it is better to attack first, or defend and then counter-attack. Having committed one’s infantry and armor to battle, artillery support may or may not be available. To win the Allied player must exploit his numerical edge in armor and artillery, plus airpower, to capture Axis positions and destroy German units. The Axis player must exploit his greater speed, operational flexibility and superior battlefield recovery, to recover lost ground and destroy Allied units. Fast, furious, and chess-like, this is a game for players who love concentrated action!
 
New! We have developed an advanced version of the game that introduces a modest increase in complexity while sacrificing none of the original's excitement! 
Download the advanced rules here.
 
Designed by: Mike Rinella
 
The game consists of the following components:
1 - 22 x 17" full color map
88 - full color 5/8" die-cut counters
12 Page Rule Booklet
​Ziploc Bag
 
Play Time: 2-3 Hours
Solitaire Suitability: High

Reviews

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  • 4
    Great First Area Impulse

    Posted by Unknown on 10th Jul 2017

    Great looking game. Love the perfect amount of chrome and asymmetry for an enjoyable and replayable game. Little touches such as every counter having a clear hex label really helps setup. My only quibble is with the rules. They lack redundancy which makes for a short rule book but leaves a few questions. The answer is often in the rulebook but I did have to do some bgg surfing. The plus is the designer is always there and willing to answer questions.

  • 5
    Well presented, concise and a great game.

    Posted by Stephen Oliver on 13th Oct 2014

    I love the bold counters and great map, all easy to read. I hate games that you have to look twice (or more) times to read what is written on a chart or on a counter. It an intense game with many choices. Thanks.