Stonewall’s Sword: The Battle of Cedar Mountain is a medium-sized wargame (176 counters and a 17” x 22” map) that allows you to explore the reasons why things almost went horribly wrong for the Confederates that day. The map scale is 140 yards/hex and each unit counter represents an infantry regiment or artillery battery. The game system features the Blind Swords chit-pull mechanic, which thrusts players directly into the fog-of-war of an American Civil War battlefield. Players are never quite sure of when formations will activate – neither the enemy’s units nor their own! Event chits, each tailored to the conditions that existed at the battle, provide players with opportunities to create out-of-sequence attacks, rallies and a myriad of other actions. Players are thus constantly challenged with each chit-pull to produce a plan of action that will best exploit the current circumstances on the field. This unpredictable player interaction creates not only an exciting gaming environment but also accurately simulates the confusion, intensity and unusual circumstances of the Cedar Mountain battlefield.
Designed by Hermann Luttmann
1 x 22" x 17" Full Color Map
176 Die-cut Counters
1 x 24 page Rule Booklet
5 x Player Charts
Posted by C. Whalen on 28th Nov 2016
I have purchased this game before and still enjoy playing my copy. I purchased this second copy as a donation to the Local History Room at my town library. The game can be a wonderful teaching tool but in a fun format; a must buy for ACW fans.
Posted by C. Whalen on 2nd Feb 2016
Like Mr. Kreder, I too found this game while signing up for Hammerin Sickles. Since I wanted to learn the system and Stonewall's Sword was suggested as a good way to learn it, I bought the game. It is on my gaming table now and I am just starting to play/learn it. So far the game seems to have the "randomness" needed to recreate a ACW battle.
Even before I finish playing my first run through, I am glad that I bought this game. As an aside, it is nice to see GMT mentioning this game on their site; rare to see someone plug a competitor company.
Posted by Karl Kreder on 22nd Oct 2015
I actually found this game after reading about an upcoming game called Hammern' Sickels. I thought this would be a good way to learn the system and I am glad I did, it is a really good game.
Posted by Unknown on 26th Apr 2015
Very fun system along with excellent counters
Posted by Ken Nied on 23rd Apr 2015
An excellent value for the money. The colorful counters are thick, sturdy, and highly functional. An especially nice touch is the outline of each unit's home state on the combat units. The hand drawn Rick Barber map is highly evocative of the historical period.
Can't speak to play balance yet, but the system's Chit Draw activation procedure coupled with fog of war and random events should insure a wide variety of gameplay experiences.
Posted by Peter Bennett on 22nd Apr 2015
By concentrating on command/control and morale and abstracting much of the tactical minutiae, Hermann Luttmann and Fred Manzo have come up with a very playable system. The ingenious Blind Swords chit pull mechanic provides both tension and the fog of war. Coupled with the the lovely Rick Barber map and the usual outstanding production values, Revolution has come up with another real gem.