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Red Typhoon

(2 reviews) Write a Review
$43.00

Product Overview

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RED TYPHOON is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught.
 
RED TYPHOON is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful. 
 
The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans.
 
Play time is 4 to 7 hours
 
Components
1 – 22” x 34” map
200 – 1/2" Counters
1 – Rulebook
1 – Player Charts
1 – Ziploc Bag
 
 

Reviews

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  • 5
    Do more games with this series

    Posted by Robert Caplinger on 12th Oct 2017

    Loved the decision making for use of limited Action Points. The decision of German Panzers to move and attack on the move order made things always interesting . Rules are great, male, counters high quality. 2nd Panzer is the moving Hammer to strike the Soviets and drive on VP. Area. DO more , palease! Bob

  • 4
    Typhoon in reverse

    Posted by Rick Hoffman on 23rd Jul 2017

    This is a easy and fun game to play. Brings back the good old days, of reading the rules and playing the game in one night. A very tense game for both sides. The Germans defend most of the game. It's only near the end will the Germans launch any counter attacks. I found that the Germans best defense was using every other hex defense, with armor units behind to keep the Russian white combat units from making a two hex advance. Russian players should not kept the 1st shock army on the board to long. As the Germans I was able to pull out a victory. I would recommend this game to experienced gamers and to new gamers.